Interpolating Depth Panoramas Captured With Kinect for the Oculus Rift

نویسندگان

  • Mayank Gupta
  • Rafe Kettler
  • Kai Ninomiya
  • Boyang Niu
چکیده

As high quality, low-cost image sensors have proliferated in the consumer market, significant new frontiers in computer vision have become accessible. Similar advances in display technology have also made low-cost, practical virtual reality tools available to consumers. However, these developments have not yet been paired together in meaningful ways. We present our novel, low-cost virtual reality system, Oculorama, which is capable of capturing real environments and reproducing them in a virtual reality scene. Oculorama uses a Microsoft Kinect version 2 (V2) [5] to capture rich images containing both color (RGB) data and depth (D) data which are then aligned to produce a single RGB-D image. Our system combines these individual images into panoramic images, then constructs, renders, and displays 3D models in real time on an Oculus Rift Developer Kit 2 (DK2) [9]. This allows a user to move through the virtual space and see an accurate and convincing representation of the originallycaptured world. The main contributions include a real time algorithm for the continuous interpolation of perspective representations from discrete depth and color panoramas and display and interface via Oculus DK2. In addition, we design and implement a robotically automated data collection process using the Kinect V2, entirely built from inexpensive, consumergrade hardware. The end result is an end-to-end virtualization system that can be reproduced at a very low cost.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Effect of the Oculus Rift head mounted display on postural stability

This study explored how a HMD-experienced virtual environment influences physical balance of six balance-impaired adults 59-69 years-of-age, when compared to a control group of eight nonbalance-impaired adults, 18-28 years-of-age. The setup included a Microsoft Kinect and a selfcreated balance board controlling a skiing game. Two tests were conducted: full-vision versus blindfolded and HMD vers...

متن کامل

Competitive vs Affiliative Design of Immersive VR Exergames

Virtual reality (VR) can provide compelling experiences which might enhance users’ engagement with physical activity. Despite the known health benefits of exergaming, there is a limited understanding of how various game designs impact user experience. This work proposes VR Rides, a virtual reality exergaming platform that combines a recumbent tricycle, real-world panoramic images, an Oculus Rif...

متن کامل

Planelet Transform: A New Geometrical Wavelet for Compression of Kinect-like Depth Images

With the advent of cheap indoor RGB-D sensors, proper representation of piecewise planar depth images is crucial toward an effective compression method. Although there exist geometrical wavelets for optimal representation of piecewise constant and piecewise linear images (i.e. wedgelets and platelets), an adaptation to piecewise linear fractional functions which correspond to depth variation ov...

متن کامل

Testing 3D Capabilities of Virtual Reality Hardware

Virtual reality (VR) has slowly embedded itself into modern society; it has transitioned from the prestigious research laboratory to everyday life as virtual environments (VE) are being used for entertainment and as an educational tool. How well can current virtual reality hardware display 3D objects? This is the question that we sought to answer with our study, as we tested the ability of the ...

متن کامل

Interactive Virtual-Reality Driven Learning Framework for Engineering and Science Education

The University of Texas at San Antonio has established a cutting edge Advanced Visualization Lab (http://vislab.utsa.edu) that consists of a large-scale high-resolution VizWall powered by a hybrid CPU/GPU LINUX cluster with 6,000 processors, and various latest visualization technology including large screen 3D stereoscopic display, immersive 3D Oculus Rift virtual reality device, Google Glass, ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015